Sunday, November 13, 2011

Week 4- Affordance

Affordance is the actual properties of an object that we perceived in many possible ways which determine how it could be used. Properties of affordance relies on the object itself.
It is all a persuasive technology where people are being persuade to decide something without being able to really decide totally for themselves. What we want is not really as what is being descibe upon.

Consider Affordances (Object) = Consider Us (Humans)

Good affordances is where people would automatically know what to do without even reading the instructions. Example, like switching on lights. How do we know how to turn on the lights with these switches?

Push to on and off.
Push down to on and up to off.
Pull to on and off.
Turn to on and off.
Of course the design of the switch or the object helps in the process of affordance.
It is how an object communicates the way it is used.

How do robots like the AIBO, the robot dog detect something and react to it?

AIBO-robot dog.
It is equipped with an artificial intelligence (AI) system which allows it to react with things around it. Affordance is a applied in this interface as what we perceived in the robot dog is same as a real dog. Almost all traits are included to it to maximise the percentage of the likeliness with a real dog. It is also equipped with sensors which helps detect its surroundings.

Perceived affordance (the user) is where the properties of the object we perceived that suggests how you could use it.

Elements of Perceived Affordance
Context-Where
Culture- Society
Instinct- Unconsciousness
Mental Models- Expectations

It could guide the user or even giving or minimizing options for the user.

Using forcing function focuses attention before doing something.
3 types of force functions which are Interlock, Lock in and Lock out.

Interlock is the combination of both Lock in and Lock out. It is to fulfill one function in order to fulfill another.
Lock in gives out a confirmation status with a "yes" or "no" choice.
Lock out gives out only 1 choice.

Summary:
1. All design is persuasive.
2. Profitable to client = Profitable to user.
3. It all goes back to us, Humans.

References:
http://www.robotbooks.com/sony_aibo.htm
*All images are taken from Google Images.

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