- Chunking
- Visual variables
- Gestalt
What is simplicity?
Designing for simplicity is a process of elimination. Simplicity forces you to have a good reason for everything. In film, it is called foreshadowing.
Simplicity is not simple.
Make sure your design has a purpose!
"If you can't explain it simply, you don't understand it well enough" -Albert Einstein
Chunking:
The elements of perception + memory = chunks (take information and put it into categories to remember better. Chunk into big category.)
Visual variables:
Used for communication by encoding data and drawing distinctions
There are two types of visual variables: Selectivity and Associativity
Selectivity:
There are two types of visual variables: Selectivity and Associativity
Selectivity:
- Degree to which a single value can be selected from the entire visual field.
- Most variables are selectivity.
- Locate objects at a glance.
- Shapes are not selective.
Associativity:
- Most variables are selectivity.
- Locate objects at a glance.
- Shapes are not selective.
Associativity:
- Opposite of selectivity
- Something blends into one another.
Gestalt Principles:
- Proximity
- Similarity
- Continuity
- Closure
- Area
- Symmetry
- Something blends into one another.
Gestalt Principles:
- Proximity
- Similarity
- Continuity
- Closure
- Area
- Symmetry
User-centered design (UCD)
A design philosophy and a process in which the needs, wants, and limitations of end users of a product are given extensive attention at each stage of the design process.
Methods of Involving User:
- TALK TO THEM!
- Contextual interviews + site visits
- Interview
- Prototype
- Focus group
- Direct Observations
- Indirect Observations
- Studying Documentary
Reference:
http://en.wikipedia.org/wiki/User_centered_design
Amirah Farhanah Binti Daud Ahmad
1102700149
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