When we automatically know how to turn on/off switches, open doors using doorknobs.. this is what we call good affordance.
How do we know what actions to perform without even reading the instructions? Through experience of course! We have engaged in such things as switches, doorknobs, etc. Through our experiences, we automatically know how to operate these things/what actions to perform. We have been twisting, pulling doorknobs since we can remember. The actions become automated when we see these familiar things.
What is the point of affordance? The point is for the user to know what to do just by looking at it.
In a nutshell, all design is persuasive and what is profitable to the client is also profitable to the user.
Amirah Farhanah Binti Daud Ahmad
1102700149
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