Design is about making choices and decisions.
It is where we "balance" out between (Environmental, User, Data, Usability requirement) and (Functional requirement).
When we are designing for a different culture like for international design, we should:
- Be careful about using images that depict hand gestures or people.
- Use generic icon.
- Choose colour that are not associated with national flags or political movements.
- Ensure that the product supports different calenders, date formats and time formats.
- Ensure that the product supports different formats, currencies, weights and measurement system.
- Ensure that the product supports international paper sizes, envelope sizes and address format.
- Avoid integrating text in graphics as they cannot be translated easily.
- Allow for text expansion when translated from English.
Using Scenarios in Design
Four roles for scenarios
a) A basis for overall design.
b) For technical implementation.
c) As a means of cooperation within design teams.
d) As a means of cooperation across professional boundaries.
* Used for the notion of plus and minus scenarios
- Attempt to capture most positive or most negative consequences of a particular proposed design solution.
- Help designers gain more comprehensive view of the proposal.
Generate Storyboards from Scenarios
How?
- Break into steps.
- Focus solely on screen.
- Focus solely on environment.
Designers are forced to think on the screen and also environment part seperately.
Generate Card-based Prototype from Use Cases
Paper prototype is a fast and easy way to change and re-design your interface.
Four important people are involved in Paper Prototyping which are:
- user
- person who acts as a computer
- someone who becomes the facilitator
- observer
Other ways of prototyping involves animatics and rapid sketch prototyping which uses a program to make it interactive.
Tool Support- support prototyping through sketching tools, environment to support widget and icons.
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